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Hit Chinese video game Black Myth: Wukong lifts market sales in August, report says

China's video gaming market grew by more than 15 per cent year on year in August, driven by the popularity of the country's first AAA video game, Black Myth: Wukong, new research has found. The market generated 33.64 billion yuan (US$4.8 billion) in revenue for August, up 21 per cent from the previous month, thanks in large part to Black Myth: Wukong, which was released on August 20, according to a report published by the Gaming Publishing Committee of the China Audio-Video and Digital Publishin

Hit Chinese video game Black Myth: Wukong lifts market sales in August, report says

China's video gaming market grew by more than 15 per cent year on year in August, driven by the popularity of the country's first AAA video game, Black Myth: Wukong, new research has found. The market generated 33.64 billion yuan (US$4.8 billion) in revenue for August, up 21 per cent from the previous month, thanks in large part to Black Myth: Wukong, which was released on August 20, according to a report published by the Gaming Publishing Committee of the China Audio-Video and Digital Publishin